I played The Game of Thrones: War for Westeros demo, so here is a full gameplay breakdown!

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My experience of playing The Game of Thrones: War for Westeros demo and a full gameplay breakdown including factions, unit squads and upgrades, heroes, armies, resource economy, base building and map conquest with some answers from developers. I played it for two weeks with access to two maps, Starks and Lannisters factions in both singleplayer skirmish vs AI and multiplayer 1v1 PvP against other players. There will be a beta version for you to try, info about which will be coming later this year. Game’s release date is early 2027.

🛒 Steam store link: https://store.steampowered.com/app/2838950/Game_of_Thrones_War_for_Westeros?utm_source=perafilozof

⭐UPCOMING STRATEGY GAMES⭐
https://www.youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc

💠Google form to request and schedule a game development review and feedback session with me: https://forms.gle/vTk4tSJeD28y2tn48

👓Game Previews: https://www.youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y

Chapters
0:00 Demo gameplay
0:32 Broll instead of my recording
0:55 Radio silent for a year?
1:28 BETA confirmed!
1:40 Faction Asymmetry
2:10 Double edge sword…
2:40 Release date?
2:55 Developer’s pedigree
3:34 Important NOTES!
4:00 HQ, Outposts & workers
4:13 Scouts & early harassment
4:48 Gold resource economy
5:36 Influence resource
5:55 Faction specific mechanics
6:35 Population and homes
7:01 Faction Heroes & abilities
7:52 Capturing outpost & regions
8:21 Walls, gates & defenses
8:39 Worker garrison mechanic
9:06 Victory conditions
9:36 Some possible issues
10:38 Explanation from devs
11:37 Neutral creeps & bounties
11:59 Unlocking stronger units
13:00 Squad and unit upgrades?
13:25 Individual soldiers in Squads
13:56 Reinforcment mechanic?
14:08 Unit morale, stats & effects
15:10 Combat and army depth
16:15 Formations?
16:41 Biggest current problem
17:14 Developer’s answer
18:04 What can lead to delays
18:22 Consulting for developers
18:35 Missing Quality of Life features
19:05 That camera angle…
19:27 Implemented Quality of Life features
19:53 Standard Grid Hotkey Layout
20:23 Minimap, quick selection, chat
20:53 The Good, and the Bad

After playtesting The Game of Thrones: War for Westeros for two weeks I have to share my surprise with you that it doesn’t play exactly like Battle For Middle Earth as we all thought it would. I have been giving my feedback to the dev team and now they have given me a green light to show you some new footage and tell you of my experience with its skirmish and multiplayer modes where I played with both the Starks and Lannisters. I will explain to you what felt amazing to me in this game, but also what worried me.

These people seem to know what they are doing. Most importantly, they are mixing Game of Thrones lore with lots of RTS controls, mechanics and quality of life features so well that I feel like this game has great potential if they keep doing what they have been doing so far.

Devs have chosen to go with a very high level of asymmetry between factions, even just the two I have been able to play with, which are mostly made up of humans and most grounded in reality, well as much as a fantasy like Game of Thrones can be rooted in reality. Once they add the White Walkers with all the undead and zombies along with House Targaryen and its dragons… this might become a balancing nightmare to rival The Long Night.

Ultimately I must say that while this isn’t the game I was expecting, which was Battle For Middle Earth with a Game of Thrones skin, I am quite happy with what I was able to test out and particularly happy with how the dev team reacted to feedback and suggestions. As I mentioned I am not convinced this can be finished in less than a year, especially as I haven’t seen the campaign yet or the other two factions. But the groundwork for a very fun RTS experience is certainly there

#WarforWesteros#RTS#gameplay
Posted by GG in Default Category on August 27 2026 at 12:46 AM  ·  Public

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