Red-Zone Sprint (High Risk, High Return)
Hit red high-value rooms; loot only drawers/cabinets/locked boxes. No propping doors, no sightseeing.
Why it won: arc raiders coins
These containers have the best roll rates for blue/purple trinkets and keys--your "second spike" for future runs.
How to run
Bring Adrenaline if you want to stop ARK chases.
Maximum time 8-10 minutes; maximum amount of money per bag 30k or Slot Value 2 000/slot.
Late-entry works; you'll vacuum the high shelves and drawers others skip.
Trade-offs: buy arc raiders loot
Density of PvP/ARK is higher; discipline required to leave on time.
Metrics:
Great run 8 minutes - 40-50k gross. Typical 20-35k. Night +25%.
Common Pitfalls
Overfighting; if Survival Rate (SR)
Probe & Raider Cache Ring (Steady, Low Contact)
Follow outdoor lines to hit ARK Probes and Raider Caches via sound/map icons.
Why it wins:
Low-cost, durable blue/green mats with mid-high utility.
How to run
If bag is >=15k, or almost full, then extract. Time beats greed.
Keep the minimap running; switch to another screen when you see icons.
Trade-offs:
Lower spikes than red rooms, but much safer.
Metrics: 15-18 min - 12-25k, high SR.
Common Pitfalls
CPM is wasted by completing full rings on the bag.
Commercial Drawer Farm (Mid Risk, High Density)
Focus on Commercial zones; sweep drawers/cabinets for trinkets.
Why it won:
Single-slot 7-10k items + 3k stackables thrive with expanded trinket slots.
How to run
Keep paths straight and short, but start with the drawer.
If SV As a default, aim for SV >=2,000.
Trade-offs:
Moderate PvP; more building time, less open-map exposure.
Metrics:
Spikes with purple keys/rareties. 20-30 min.
Common Pitfalls
Pack for 10 minutes maximum.
Outer Rim In-and-Out (Baseline Cashflow)
Fill to half and extract as quickly as possible.
Why it won:
Profits from inventory turnover if you leave before convergence.
How to run
Free kit - secure first Augment - rotate into Route 1 or 3 when stabilized.
Pre-check nearest extract; plan your return angle from the start.
Trade-offs:
Lower ceiling; ultra-consistent floor.
Metrics:
6-8 min - 6-12k; excellent for raising SR and CPM stability.
Common pitfall:
Greed for one more room near extract; SR tanks.
\ Blue Gate Village Sweep (Sleeper Rich Zone)
Field-tested hotspot once you unlock Blue Gate (~15-20 raids in).
Why it wins:
The ARK is not as aggressive (mostly rolling/drones/face huggers), there are plenty of buildings and it's easy to avoid the players. Purple valuables also appear quite often.
How to run
Route every building, shop, trash can; pick nearby fertilizer piles (stack to 5; ~1,000 each).
Watch for the turret-building: breachable door inside yields dense loot and a guaranteed weapon crate; HOT PvP--clear fast or skip if SR dips.
Bring a Raider Hatch Key for low-profile extractions. Supports back-to-back Loops.
Trade-offs:
There are a few turrets and spikes, but you need to be confident with the map.
Metrics (team tested)
30-60k per run with a looting party; solo often higher due to no splits.
Common pitfall:
Overstaying in order to chase down a fourth cluster of buildings; enforce the time limit.
Make your bag smarter: Mid-Run decisions
Fast heuristics
The bag value is the hourly wage meter. Skip it if a new product barely affects the total value.
Slot targets: prioritize >=2,000/slot; floor at 1,000/slot. Stackables compound value quickly.
Salvage vs. Recycle
If you can carry it, prefer base Recycle for better yields.
Salvage the minimum amount of weight to allow for 2-3 additional slots if you are nearing your weight limit with rich containers.
Ammo/Heels packing
Pack to last 8-10 minutes; excess consumables will prevent looting.

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