arc raiders coins guide

Red-Zone Sprint (High Risk, High Return)

Hit red high-value rooms; loot only drawers/cabinets/locked boxes. No propping doors, no sightseeing.
 
 
 

Why it won: arc raiders coins
 

These containers have the best roll rates for blue/purple trinkets and keys--your "second spike" for future runs.
 
 
 

How to run
 

Bring Adrenaline if you want to stop ARK chases.

Maximum time 8-10 minutes; maximum amount of money per bag 30k or Slot Value 2 000/slot.

Late-entry works; you'll vacuum the high shelves and drawers others skip.
 
 
 

Density of PvP/ARK is higher; discipline required to leave on time.
 
 
 

Metrics:
 

Great run 8 minutes - 40-50k gross. Typical 20-35k. Night +25%.
 
 
 

Common Pitfalls
 

Overfighting; if Survival Rate (SR)
 
 
 

Probe & Raider Cache Ring (Steady, Low Contact)

Follow outdoor lines to hit ARK Probes and Raider Caches via sound/map icons.
 
 
 

Why it wins:
 

Low-cost, durable blue/green mats with mid-high utility.
 
 
 

How to run
 

If bag is >=15k, or almost full, then extract. Time beats greed.

Keep the minimap running; switch to another screen when you see icons.
 
 

Trade-offs:
 

Lower spikes than red rooms, but much safer.
 
 
 

Metrics: 15-18 min - 12-25k, high SR.
 
 
 

Common Pitfalls
 

CPM is wasted by completing full rings on the bag.
 

Commercial Drawer Farm (Mid Risk, High Density)

Focus on Commercial zones; sweep drawers/cabinets for trinkets.
 
 
 

Why it won:
 

Single-slot 7-10k items + 3k stackables thrive with expanded trinket slots.
 
 
 

How to run
 

Keep paths straight and short, but start with the drawer.

If SV As a default, aim for SV >=2,000.
 
 

Trade-offs:
 

Moderate PvP; more building time, less open-map exposure.
 
 
 

Metrics:
 

Spikes with purple keys/rareties. 20-30 min.
 
 
 

Common Pitfalls
 

Pack for 10 minutes maximum.
 

Outer Rim In-and-Out (Baseline Cashflow)

Fill to half and extract as quickly as possible.
 
 
 

Why it won:
 

Profits from inventory turnover if you leave before convergence.
 
 
 

How to run
 

Free kit - secure first Augment - rotate into Route 1 or 3 when stabilized.

Pre-check nearest extract; plan your return angle from the start.
 
 

Trade-offs:
 

Lower ceiling; ultra-consistent floor.
 
 
 

Metrics:
 

6-8 min - 6-12k; excellent for raising SR and CPM stability.
 
 
 

Common pitfall:
 

Greed for one more room near extract; SR tanks.
 
 
 

\ Blue Gate Village Sweep (Sleeper Rich Zone)

Field-tested hotspot once you unlock Blue Gate (~15-20 raids in).
 
 
 

Why it wins:
 

The ARK is not as aggressive (mostly rolling/drones/face huggers), there are plenty of buildings and it's easy to avoid the players. Purple valuables also appear quite often.
 
How to run
 

Route every building, shop, trash can; pick nearby fertilizer piles (stack to 5; ~1,000 each).

Watch for the turret-building: breachable door inside yields dense loot and a guaranteed weapon crate; HOT PvP--clear fast or skip if SR dips.

Bring a Raider Hatch Key for low-profile extractions. Supports back-to-back Loops.
 
 

Trade-offs:
 

There are a few turrets and spikes, but you need to be confident with the map.
 
 
 

Metrics (team tested)
 

30-60k per run with a looting party; solo often higher due to no splits.
 
 
 

Common pitfall:
 

Overstaying in order to chase down a fourth cluster of buildings; enforce the time limit.
 
 
 

Make your bag smarter: Mid-Run decisions
 
 

Fast heuristics
 

The bag value is the hourly wage meter. Skip it if a new product barely affects the total value.

Slot targets: prioritize >=2,000/slot; floor at 1,000/slot. Stackables compound value quickly.
 
 

Salvage vs. Recycle
 

If you can carry it, prefer base Recycle for better yields.

Salvage the minimum amount of weight to allow for 2-3 additional slots if you are nearing your weight limit with rich containers.
 
 

Ammo/Heels packing
 

Pack to last 8-10 minutes; excess consumables will prevent looting.
 
Posted in Default Category on December 16 2025 at 09:26 PM

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